It has been very easy for me to dismiss on-line activities as nonproductive time sucks. Revelation #16 ‘Digital storytelling helps students develop planning skills that are transferable to many endeavors’ got me thinking about what it actually takes to participate in activities such as role play gaming, social media sites, web production and even blogs. I recognize now the environment and tools are different but the commitment to vision and drive is the same. 
In reference to research indicating that critical thinking skills in children is uncommon Stephen Norris wrote “Most students do not score well on tests that measure ability to recognize assumptions, evaluate arguments, and appraise inferences” (Norris 1985). I believe this is due in part to the decreasing opportunities to work things out on their own. So much focus is now on results and test scores and curriculum is geared to right vs. wrong answers and less on the thinking process itself. 
In revelation #19 ‘Digital storytelling helps students develop creativity and innovation skills needed to solve important problems in imaginative way.’ We see DST offers a way to include these activities again.
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